Welcome to Arena STEM’s Fly-N-Race Triathlon. Here at Arena STEM, we are introducing a new kind of Triathlon. One that uses new modern technology, including drones and remote-controlled (R/C) cars. Just like a traditional triathlon, Fly-N-Race includes three activities. However, instead of running, swimming, and cycling, the players will fly a drone, compete on a DJI Robomaster field, and race an R/C car on the track
For the first leg of Fly-N-Race, players will learn to fly a drone in a competition called a Drone Cyber-Ball. Cyber-Ball is an aerial sport that uses a spherical drone to navigate various flight patterns through a suspended obstacle course.
Each player will be given a tutorial and time to practice their flying skills. After a practice round, each player will get two 1.5-minute rounds to fly the course. The best score of the two rounds will be recorded for each player.
For the second part of our Fly-N-Race Triathlon, participants will use DJI Robomaster robots to navigate a timed obstacle course with target objects. Aimbot, is an obstacle course race with target practice. Aimbot players will advance through the course while trying to shoot targets with numbers that appear on their screen. All players will be competing at the same time.
This game consists of a five-minute instruction and practice period followed by two separate seven-minute playing rounds. Once all players have finished both rounds of Aimbot, their scores will be tallied for the course and for the running total. The best score of the two rounds will be recorded for each player.
Off-Road Barrel Bash
The final part of the Triathlon is a Barrel Bash challenge. This sport is played using off-road R/C cars to drive around a track, knocking down barrels. There are several different barrels used in this game. A green barrel is worth +500 points, and a blue barrel is worth +750 points. A red barrel, however, is worth -300 points. Players will also lose 50 points every time they fall off the track.
Barrel Bash players will be given a 5-minute instruction and practice period followed by two separate 1.5-minute rounds to take on the challenge. Once every player has finished both rounds, scores will be tallied for the course and added to the running total. The best score of the two games will be recorded for each player.